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Gear Abilities (or Abilities) are special attributes given to Gear.

Description

There are two categories of abilities: Primary and Secondary.

Primary abilities are indicated by the large icon always present on a piece of gear and is either a Non-stackable boost like Stealth Jump, or a larger value stackable boost like Damage Up.

Secondary abilities are randomly generated stackable abilities and must be unlocked by gaining experience through playing matches. A secondary ability's value is around 1/3 that of the same primary ability. EX: Damage Up as a Primary ability adds ~9% damage to your weapon's hits, and a secondary Damage Up adds ~3%. Crusty Sean's drinks can also increase the chance of getting a specific ability to 1.5%.

Some abilities that stack also depreciate in value the more you stack them. EX: The first Damage Up Primary applied gives a 9% damage boost, but 2 give ~8.25% each, and 3 give ~ 7.45% each. The number of Secondary abilities a piece of inherent to a piece of gear is indicated by its Star Count.

There are a total of 24 abilities on the game, 13 stackable and 11 non-stackable. Non-stackable abilities can only be obtained as a Primary ability from gear while stackable ones can be obtained as Primary and Secondary abilities.


Stackable and Non-Stackable abilities

Usage

Extra Secondary ability slots can be unlocked by giving Spyke a Super Sea Snail or paying 30,000 coins for him to use one of his own. It is also possible to reroll a piece of gear's secondary abilities all at once for the same price.

List of Abilities

Icon

Ability

An * Indicates Diminishing Returns when Stacked

Buff Stackable / Non-Stackable Brands
Inksavermain.png
*Ink Saver (Main)

Reduces the amount of ink consumed by your Main weapon.

Primary Ability Boost = +20%

Stackable Higher Chance:

Splash Mob

Lower Chance: Squid Force

Inksaversub.png
Ink Saver (Sub)

Reduces the amount of ink consumed by your Sub weapon.

Primary Ability Boost = ~6.667%

Stackable HC: Fire Fin

LC: Forge

Specialchargeup.png
*Special Charge Up

Increases Special Gauge recharge rate.

Primary Ability Boost = 10%

Stackable HC: Takoroka

LC: Zekko

Specialdurationup.png
Special Duration Up

Increases usage time of Special weapons.

Primary Ability Boost = ~1 second

Sub Ability Boost = ~.2 second

Splatoon_Special_Duration_Up_Ability_Squid_Science-0

Splatoon Special Duration Up Ability Squid Science-0

Stackable HC: Forge

LC: Takoroka

Inkrecoveryup.png
Ink Recovery Up

Increases Ink tank refill rate while submerged in Squid form.

Primary Ability Boost = ~.3 second

Splatoon_Ink_Recovery_Up_Ability_Study_Squid_Science-1

Splatoon Ink Recovery Up Ability Study Squid Science-1

Stackable HC: Tentatek

LC: FireFin

Quickrespawn.png
Quick Respawn

Decreases respawn time after getting splatted.

Splat respawn time is 8.5 seconds, death by water time is 5.5 seconds.

Splatoon_Quick_Respawn_Ability_Squid_Science-0

Splatoon Quick Respawn Ability Squid Science-0

Stackable HC: Scalop

LC; Zink

Specialsaver.png
*Special Saver

Reduces the amount your Special Gauge decreases after getting splatted.

Primary Ability boost = 15%

Stackable HC: Zekko

LC: Scallop

Annaki

Haunt.png
Haunt Reveals the position of any player who splats you to your team for a short while. Non-Stackable None
Comeback.png
Comeback

Boosts many abilities for 20 sec after respawning:

+ 16.3% Main ink efficiency

+ 12.5% Secondary ink efficiency

+ 14% Run speed boost

+ 6% Squid speed boost

Suspected damage boost,defense boost, and special recharge boost, but have not been determined yet.

Splatoon_Comeback_Ability_Squid_Science-0

Splatoon Comeback Ability Squid Science-0

Non-Stackable None
Bombrangeup.png
Bomb Range Up

Bombs, Point Sensors and Disruptors travel further when thrown.

Splatoon_Bomb_Range_Up_Ability_Squid_Science-0

Splatoon Bomb Range Up Ability Squid Science-0

Stackable None
Tenacity.png
Tenacity Fills special gauge automatically if your team has fewer active players than the enemy at any time. Non-Stackable None
Runspeedup.png
Run Speed Up

Increases movement speed while in Inkling form.

Primary Ability Boost = ~13%

Splatoon_Opening_Gambit_and_Run_Speed_Up_Abilities_Squid_Science-0

Splatoon Opening Gambit and Run Speed Up Abilities Squid Science-0

Stackable HC: Rockenberg
Swimspeedup.png
Swim Speed Up

Increases movement speed while in Squid form.

Primary Ability Boost = ~13%

  • Kraken form is 20% slower than squid form and gets 1/2 the boost in speed of this ability.


Splatoon_1.3_Update_Swim_Speed_Up_and_Ninja_Squid_Abilities-1

Splatoon 1.3 Update Swim Speed Up and Ninja Squid Abilities-1

Stackable HC: Krak-On

LC: Rockenberg

Quicksuperjump.png
*Quick Super Jump

Makes your Super Jumps faster.

Primary Ability Boost = ~12.3%

Splatoon_1.3_Update_Quick_Super_Jump_&_Stealth_Jump_Abilities

Splatoon 1.3 Update Quick Super Jump & Stealth Jump Abilities

Stackable HC: Zink

LC: Tentetek

Stealthjump.png
Stealth Jump

Hides your Super Jump landing points, but also makes your Super Jump slightly slower.

Normal jumps take ~4.1 seconds, jumps now take ~4.9 seconds, or are about ~20% longer.

Splatoon_1.3_Update_Quick_Super_Jump_&_Stealth_Jump_Abilities

Splatoon 1.3 Update Quick Super Jump & Stealth Jump Abilities

Non-Stackable None
Ninjasquid.png
Ninja Squid

Leaves no trace while swimming on inked ground, but reduces swim speed slightly: 20% speed reduction in squid form, 10% speed reduction in Kraken Form.

Splatoon_1.3_Update_Swim_Speed_Up_and_Ninja_Squid_Abilities-1

Splatoon 1.3 Update Swim Speed Up and Ninja Squid Abilities-1

Non-Stackable None
Recon.png
Recon Allows you to see the opposing team on your map while standing on your spawn point. Non-Stackable None
Openinggambit.png
Opening Gambit Boosts your speed in both Inkling and Squid form by 20% for the first 30 seconds of battle. Non-Stackable None
Lastditcheffort.png
Last-Ditch Effort Boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of the match. Non-Stackable None
Inkresistanceup.png
Ink Resistance Up

Reduces damage and movement penalties incurred when moving through enemy ink.

Max damage in enemy ink reduced 50%, movement penalty reduced from ~90% penalty to ~20-30%

Splatoon_1.3_Patch_Ability_Nerfs_(Ink_Resistance,_Stealth_Jump,_&_Ninja_Squid)-0

Splatoon 1.3 Patch Ability Nerfs (Ink Resistance, Stealth Jump, & Ninja Squid)-0

Non-Stackable HC: None

LC: Enperry

Defenseup.png
*Defense Up

Reduces damage taken from all attacks.

Primary Ability Boost = 6%

Stackable HC: Inkline

LC: Krak-On

Damageup.png
*Damage Up

Increases the Attack of all your Main, Sub and Special weapons.

Primary Ability Boost = ~9%

Stackable HC: Squid Force

LC: Inkline

Coldblooded.png
Cold-Blooded Shortens the effect of attacks that let enemies track your position by 80% Non-Stackable HC: Annaki

LC: Inkline

Bombsniffer.png
Bomb Sniffer Clearly identifies all traps and bombs placed by your opponent, even if offscreen. Non-Stackable None
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