|“||Let's finish This! Enter the Octobot King!||”|
— The Octobot King's Boss Fight Intro
The Octobot King (タコツボキング Takotsubo kingu?, lit. Octopus Pot King) is one of the Great Octoweapons and the final boss of Splatoon's Hero Mode. It is fought in the Area 5's "Enter the Octobot King!" stage. It's piloted by DJ Octavio.
The Octobot King has the appearance of a large, floating DJ stage equipped with a pool of purple ink and a turntable, which he plays using plentiful stalks of wasabi. The turntable also has four cannons on the front, two extendable fists and a set of thrusters allowing it to fly. Surrounding the machine is a large, magenta-colored force field, which neither Agent 3 nor their ink can pass through. It is only visible when close to the machine, as a warning to the player that they need to push it back to a comfortable distance.
First, DJ Octavio will send out two Octorpedoes at a time which can easily be avoided by hiding in your ink. Eventually one of the fists from the machine will be fired at you. If you carefully watch DJ Octavio's hands, you can see which giant metal hand is going to punch you next as they will rumble. As soon as it fires and is in range, shoot ink at it until it reverses into DJ Octavio. Strike him three times and he reveals a large octopus-shaped missile. Fire at this and he will punch it back at you. Repeat this two more times and a Launchpad will appear to take you to the next phase. The bomb will gradually get faster each time, especially in the later phases.
DJ Octavio will now throw both fists at once, as well as shooting the Octarian version of the Killer Wail every so often. Boxes containing Armor appear on various platforms. The Sunken Scroll for the boss is in a small box of the third platform. In order to get close enough to DJ Octavio to fight him, you must use the Propeller Lifts to get to other platforms. While it is possible to get very close to the machine, it's not recommended to do so since all attacks will be harder to defend against and his barrier will stop you. Shoot his fists back at him six times and he will release the missile. Once you send the missile into his machine three times, another Launchpad will appear.
Along with the increased amount of Octorpedoes being shot at a time, bombs resembling disco balls will also be thrown and will spawn Octocopters and Octobombers if they manage to hit the platform. Some platforms are invisible and require you to shoot your ink to proceed. To reach higher platforms, you must use Gushers. Continue to repeat the main strategy in the previous phases.
The enemy bombs will now only spawn Octoballs and four Octorpedoes will be shot at a time. DJ Octavio will shoot lasers every few seconds. Platforms are now noticeably narrower and therefore harder to avoid DJ Octavio's many attacks. There are common Balloon Fish to spread ink all over the platforms and hide from attacks. Continue to repeat the main strategy in the previous phases.
After the Squid Sisters override the boss music and Cap'n Cuttlefish sets himself free, DJ Octavio becomes extremely aggressive. Only one enemy-spawning bomb is fired at a time, spawning a Twintacle Octotrooper, and large amounts of Octorpedoes are fired over time. There are Inkrails connecting each platform. The final missile requires quick movement as it is at its quickest speed. Once you reverse the missile three times, DJ Octavio will eject from the machine. Shooting your ink at him will thrust him back at his machine, ending the battle.
During the boss fight with DJ Octavio, he will try and splat you or crush you with the many weapons equipped to the Octobot. The boss stage and boss itself uses everything you have learnt in Hero Mode. There are five stages to his boss battle, throwing steadily more frantic and diverse attacks at you, while you platform across steadily more treacherous terrain.
- Octotorpedoes - Missles with faces resembling Octopods, a kamikaze robot seen elsewhere in hero mode. Similarly to those troops, these projectiles explode into a small pool of ink; however, they do so on contact with the player or the ground, not with simple proximity. They can be dodged or shot down in mid-flight. Octotorpedoes appear in all stages of the fight, but are fired more frequently and in larger volleys in later stages.
- Rocket Fists- Giant metal fists attached to the sides of the Octobot by cords. DJ Octavio will fire these at the player in an attempt to crush him or her. These fists usually will be fired by Octavio after he fires a few Octotorpedos. The player can return the attack to its sender by shooting it with ink, causing the Octobot to be pushed back. This allows the player to advace farther in each stage, as the Octobot's force field would otherwise block the next platforming segment. DJ Octavio fires the rocket fists one at a time in the first stage of the fight, but fires both in quick succession for all subsequent stages of the fight.
- Octarian Spawn Pods - Dodecahedral containers lobbed at the player from the same ports as the octotorpedoes starting in stage 3. These can be shot down in mid-flight, but if allowed to reach the stage, release an Octarian unit. In stage 3, two are fired simultaneously, one releasing an Octocopter and the other an Octobomber. In stage 4, these are replaced by two Octoballs. Finally, in stage 5, the pods spawn two of the dual-tentacled rapid-fire Octotroopers.
- The Octolaser- A military-grade Octarian equivalent to the Killer Wail . It operates exactly like its turf war counterpart (though presumably with more lethal force), and must be dodged to avoid being splatted. This weapon is introduced in stage two of the fight, and is used more frequently the later the stage. This attack can be devistating & troublesome when you are dealing with the 5th wave of Octomissiles.
- Octomissiles- A large, glowing bomb fired from the main cannon hidden behind Octavio's backdrop, and the only weapon powerful enough to do real, permanent damage to the Octobot. The Bomb flies at the location where the player was when fired, but does not seek them. Shooting the bomb with enough ink can return it to sender, as with the rocket fists, but unlike those, the DJ can deflect it too, and will punch it back at the player for two additional volleys (thus the "Tennis" in the fan name). If the player successfully returns it all three times, Octavio will be unable to block it and the stage will end. The bomb moves faster with each back-and-forth, and does so by a greater amout in later stages: it always starts at the same speed (slower than any other DJ Octavio projectile), but in stage 1 the third shot is about the same speed, where by stage 5 the third shot flies noticably faster than any other of the DJ's attacks. For the first and second stages, the bomb always flies in an overhead arc, but from stage 3 on, the DJ can randomly select to hook it at the player from the right or left as well.
While each stage gets steadily more difficult, the basic pattern for defeating it remains the same. First, the player must alternate between returning rocket fists to sender and platforming farther into the stage until the DJ is forced behind final platform of the segment. Then he will begin to fire Tennis Bombs. To defeat the stage, the player must return the bomb to sender three times in succession.
Splatoon's Boss demonstration
- After completing the mission for the first time, a special Inkopolis News' episode will be seen, and the Plaza will be at nighttime. After that, Splatoon's credits will be seen. Afterwards, the title screen will show and it will be daytime again. If the player goes back to Octo Valley, Cap'n Cuttlefish will talk to them and DJ Octavio will appear on the overworld in a snow globe-like tank.
- Subsequent playthroughs of the mission will have altered dialogue, describing a scenario in which DJ Octavio has escaped and recaptured Cap'n Cuttlefish.
- This is the only Octo Valley's mission to include speech from both Cap'n Cuttlefish and Agents 1 and 2.
- Two Canned Specials, an Inkzooka and a Bubbler can be found.
- Although Enter the Octobot King! is considered part of Area 5, the Boss Kettle to enter is not actually in Area 5, but rather floating above the entire map.
|Characters in the Splatoon Series|