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Salmon Run is a multiplayer co-op mode in Splatoon 2 where 1 to 4 players are working a job at Grizzco Industries to collect Power Eggs by splatting oncoming Salmonids in three waves. The player collects special Power Eggs known as Golden Eggs to meet the quota in each wave. This mode can be played locally or online. For the Splatoon 3 version, look at "Salmon Run Next Wave".

The players' clothing are colored in orange, green and white, and their ink color is orange, blue, yellow, pink or purple, whereas the Salmonids use green-colored Ink.

Gameplay[]

Salmon Run is a multiplayer game mode that requires coordinated teamwork and communication to defeat waves of Salmonids. Players are required to bring a selected amount of Golden Eggs by defeating Boss Salmonids to the goal to complete the wave and move to the next wave.

Each game is three waves long with varying difficulty ranges based on the players' Employee Rank. The game's difficulty maxes out at Profreshional 400, which can be reached by consistently clearing Salmon Run games.

Gears[]

In this mode, Inklings, and Octolings if the Octo Expansion has been completed, are provided with Grizzco Industries' personal attire. With it, your Ink bar is in a Life Buoy attached to your back and your only Sub Weapon is the Splat Bomb. You are also provided with one of four different weapons, which can be seen in the Supplied Weapons info box before starting the shift, which changes every time Mr. Grizz closes and re-opens the shop, along with the map on which the Salmon Run can be performed on.[1] The weapons are swapped with the other players at each wave. You can not get the same weapon twice in one shift/game. Occasionally, if the weapons are marked with gold question marks, it is possible to be granted access to one of Mr. Grizz's special rare Grizzco weapons to use during the Salmon Run, which consist of the Grizzco Brella, Grizzco Blaster, Grizzco Slosher, and Grizzco Charger. However, more often, three of the weapons will be locked in, while the fourth will be random, represented by a green question mark, with sometimes all four weapons being random when four green question marks are shown on the loadout for the shift. You also get 2 uses of a set special weapon, which does not change between waves. The equipment provided grants no abilities. 

Salmonid Field Guide[]

Regular Salmonids[]

Defeating the regular Salmonids reward Power Eggs upon their splatting. Except for Snatchers, regular Salmonids attack with swatting at the players using various cookware as melee weapons. The Snatcher steals Golden Eggs that Boss Salmonids drop. They can carry up to 3 golden eggs, which are usually the total number dropped from a Boss Salmonid, one in each fin, and the third in their mouth. Upon getting splatted, they will drop the eggs. If they make it back to the water and jump back in, the eggs are lost.

Boss Salmonids  (Golden Egg carriers)[]

Defeating one instantly drops three Golden Eggs, however, Grillers can drop up to five if splatted fast enough. Goldies can drop either one, five, or ten Golden Eggs during Fog waves, and several during Goldie Seeking waves.

Known Occurrences (can be mixed)[]

  • Normal boss appearances (all tides, can be night)
  • Water Level changing (High and low Tides)
  • Rush (normal or high tide, always at night)
  • Fog (anytime, anywhere, in addition of the current event)
  • The Griller (high and mid tide only, always night)
  • Cohock Charge (low tide only, at the shore, always night)
  • Goldie Seeking (normal or high tide, always night)
  • The Mothership (All tides, always night)

When the night kicks in, all Salmonids are a bit faster.

While not considered a real occurrence, there are noticeable waves where there are a lot more Boss Salmonids than usual. An un-official name for this occurrence would be "Boss Salmonid Rush."

Special Weapons[]

At the start of each day (set of three waves), all players are provided with two uses of one of these special weapons and it is advised to not use them during the first shift (the easiest one):

  • Bomb Rush - Used to get rid of Flyfish and Maws, as well as in various other situations
  • Splashdown - Can be used when surrounded. Since the 1.2.0 update, this attack can damage the Flyfish's launchers.
  • Inkjet - various uses and occasions, aiming at the inside of Flyfish's baskets will have the same effects as throwing splat bombs.
  • Sting Ray - Leaves you vulnerable, has the ability to pass through walls and armors, allowing the user to take aim at the rear of a Steel Eel, the back of a Scrapper, the head of a Stinger (while not really faster), inside the cover of a Drizzler, the Mothership from afar, Steelheads themselves, the weak spot of a Griller and most importantly, the cockpit of a Flyfish - and to take them down.
  • Triple Inkstrike - lets you destroy Scrapper, Maws, Griller, and Flyfish with ease.

Stages[]

There are five stages available for Salmon Run:

Image Name Description
Spawning Grounds Spawning Grounds Spawning Grounds features a wide variety of terrain on each corner of the map. A multilayered slope leading to three small piers is located just behind the basket. To the right is a grated walkway overlooking the lower grounds. To the left, slopes go down to small sandbar. During low tide, the sandbar expands exponentially, revealing three protruding landmasses.
Marooner'sBay Marooner's Bay Marooner's Bay features a large ship marooned on a sandbar. Its stern has three ramps down onto the beach where there are three piers on the starboard side. During low tide, a sandbar rises behind the ship, revealing a large ring of land and one smaller protrusion. This stage contains propellers which Inklings and Octolings can use to power lifts that rise from the ground.
LostOutpost Lost Outpost Lost Outpost features a walled-off building surrounded by various docks. Directly in front of the building lies a completely netted area. To the right is an uneven slope down to the water. To the left are three varying docks. During low tide, another dock behind the building reveals itself, consisting of various walkways and grated paths.
SalmonidSmokeyard Salmonid Smokeyard Salmonid Smokeyard is a small island with two lone structures. Ramps on each structure lead down to the sandbar while propeller platforms connect the two structures. During low tide, a large dock reveals itself to the side of the island.
RuinsofArkPolaris Ruins of Ark Polaris‎‎ Ruins of Ark Polaris‎‎ is the wreckage of what appears to be a space shuttle. The area possesses a large amount of verticality with ramps circling the entire island. The basket is located at the highest point of the map. There are many Ride rails scattered throughout the map which Inklings and Octolings can use to quickly travel around the map.

Ranks[]

  • Intern (2 tutorial stages)
  • Apprentice
  • Part-Timer
  • Go-Getter
  • Overachiever
  • Profreshional
  • Executive VP

Points allowance[]

Bonus meter[]

Endgame ex 1

The points you receive that increases your bonus meter are calculated based on the team's work, not individually, and everyone gets the same amount of base points, or "job score".

The job score is the number of Golden Eggs the team collected, plus the whole number of Power Eggs divided by 200. This number is then multiplied based on each player's pay grade multiplier to form the final "Grizzco points" which are then added to see if the player earns a bonus for their work from Mr. Grizz, which can be collected from the window to the left of the entrance to Grizzco Industries in Inkopolis Square. Rewards vary between tickets for Crusty Sean's food truck, the Crust Bucket, Gear, Coins, and other unique rewards that can only be gained from doing Salmon Runs. The color of the capsule earned will decide what reward is given when opened: Yellow capsules award extra Coins, pink capsules will contain gear released in past months during the Salmon Runs, green capsules award either Coins or ability chunks, and the blue and orange capsules contain either Coins or tickets for the Crust Bucket. The Gear rewards change each month, so one month a player can earn a new jacket from Mr. Grizz, another month can be a new piece of headgear. There's also a slim chance of the Gear coming with up to three additional abilities on it alongside the one granted when first earned. If two of the same Gear are acquired, the new one can either be sold for additional Coins, ability chunks, or kept and replace the old version previously attained. The new gear released each month that is rewarded during Salmon Runs will appear during the Grizzco ad at the end of Off the Hook's broadcast of the available stages when starting up the game. However, with the end of Splatfests in Splatoon 2 with the Final Splatfest, Chaos vs Order, in July 2019, Grizzco no longer releases new gear every month, instead going into a random cycle of offering one of their previously released gear as the reward offered during a Salmon Run, while still keeping with offering the rest of their released gear through random chance in the pink capsules.

Endgame ex 2

In the example shown on the right, the team collected 48 golden eggs and 1978 power eggs. The whole part of 1978/200 is 9. The job score is thus 48 + 9 = 57.

The upper number in each player's result shows how many times he or she resurrected someone, and the lower one tells how many times the player has been resurrected.

Rank meter[]

  • Failing the first wave decreases your meter by 20.
  • Failing the second wave decreases your meter by 10.
  • Failing the last wave does not affect your meter.
  • Completing a run gives you 20 points.
  • Disconnecting or leaving will always decrease your meter by 20.
  • Failing with a disconnected player on the team will halve the amount of experience loss (whereby the disconnected player's meter will reduce by normal amount), such as only losing 5 or 10 points on the meter if the first or second wave was failed with a disconnected player.
  • Failing with a player that has a very low turnout of Power Eggs (in comparison to the other members) will halve the amount of experience loss.
  • When a Salmon Run is over, if the player has reached Profreshional level, it will reset back to either Profreshional 40 if the player has not hit Profreshional 100 yet, or the last hundred milestone they passed, so if they are at Profreshional 280 when the Salmon Run ends, they will reset back to Profreshional 200. This acts as a way to ensure that the difficulty is not too high when the player tries their next Salmon Run. However, once at Profreshional 400, even if one makes it up to another hundred mark or further, it will reset back to Profreshional 400 by default when the Salmon Run is over.

Trivia[]

  • A "salmon run" is when salmon fish jump up rivers to spawn their offspring. Although they die after they reproduce, they also get eaten by predators, such as bears, eagles, wolves, and people. While the real-life salmon run takes place at the end of a salmon's life (usually from 3 to 13 years, depending on the species), the Salmon Run in Splatoon 2 takes place in every 70 years.

Video[]

Gallery[]

Names in other languages[]

English (NTSC/PAL) Japanese Dutch French (NTSC) French (PAL)
Intern けんしゅう
Kenshū (Trainee)
Stagiaire
(Intern)
Apprenti (male)
Apprentie (female)
Apprenti (male)
Apprentie (female)
Apprentice かけだし
Kakedashi (Beginner)
Uitzendkracht
(Temporary worker)
Débutant (male)
Débutante (female)
Débutant (male)
Débutante (female)
Part-Timer はんにんまえ
Han'ninmae (Part-timer)
Parttimer
(Part-timer)
Connaisseur (male)
Connoisseuse (female)
Connaisseur (male)
Connoisseuse (female)
Go-Getter いちにんまえ
Ichininmae (Full-timer)
Vaste kracht
(Permanent worker)
Semi-pro Semi-pro
Overachiever じゅくれん
Jukuren (Skilled)
Leidinggevende
(Supervisor)
Pro Pro
Profreshional たつじん
Tatsujin (Expert)
Baas
(Boss)
Prodige Prodige

References[]

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